HyperXHyperX

AI-Native Game Backend

From adding server features to your Unity project to operations and anomaly detection, start every step quickly with AI.

  • Server features: auth, data storage, and event processing out of the box
  • Operations: real-time metrics, user management, and anomaly detection in one console
  • AI: game dev and live-ops focused models that integrate easily with major game engines and IDEs

csharp

using UnityEngine;

public class Init : MonoBehaviour
{
    async void Start()
    {
        await HyperX.Core.Init("project-code");
    }
}

Still building game server basics from scratch?

When teams must ship features and run operations at once, launch velocity drops and burnout rises.

  • Rebuilding common server features

    Authentication, storage, and events become repeated work every project.

  • Rising operations headcount and cost

    Keeping servers healthy becomes a permanent workload that slows development.

  • Fragmented live operations tooling

    Metrics, player management, and incident response spread across too many tools.

  • Late detection of abnormal patterns

    By the time humans find abuse or anomalies manually, the impact is often already large.

  • AI disconnected from real workflows

    Personal productivity gains do not easily extend into live operations and analysis.

Reduce operational complexity, increase launch speed

HyperX connects development (Core), operations (Console), and AI (Intelligence) into a single workflow.

AI Native Backend

The backend is designed from day one around AI-assisted operations.

It goes beyond feature endpoints and links metrics, anomaly signals, and response flows.

You start from an operations-ready foundation instead of bolting ops on later.

Unity First SDK

Connect projects with minimal Unity-side code.

Client teams can start with SDK calls and expand capabilities incrementally as needed.

Shorter integration time from prototype to production launch.

Serverless Infrastructure

Infrastructure burden is abstracted at the platform level.

Repeated work in provisioning, scaling, and operation is absorbed into product workflows.

Smaller teams can keep live operations manageable.

Built-in Console

Admin tools, real-time metrics, user management, and anomaly insights are included by default.

Operations workflows stay unified and prioritize what should be handled first.

Faster incident response and lower operational fatigue.

Add server features in 5 minutes

  1. Step 1 - Create project in Console

    Create a project and receive your project-code in console. Team size is unlimited on every plan.

  2. Step 2 - Initialize in Unity

    Initialize your project with Unity SDK and your project code.

  3. Step 3 - Connect key server features

    Quickly configure authentication, data storage, and related features using the developer docs and HyperX Intelligence.

Unity SDK

await HyperX.Core.Init("project-code");
await HyperX.Core.Login("GOOGLE", googleIdToken);
Review quickstart in docs

Operations should be detected by systems first

HyperX Intelligence is not only coding AI. It is connected to live operations workflows.

Traditional BaaS focuses on feature primitives like auth or DB, while operations remain custom work.

HyperX combines feature primitives, console operations, anomaly detection, and response prioritization.

Teams start with an operations-ready product instead of assembling fragmented tools.

Anomaly Detection (Abuse / Anomaly)

Detect abnormal behavior early, reduce false positives statistically, and surface practical response priorities.

Actionable Ops Automation

Detection, classification, alerting, and action are designed as one automation flow so operators can focus on decisions.

Major AI Tool Integration

Integrate with major AI tools like Copilot and Cursor so issue response and improvement work continue without losing operational context.

Ops + Product Analytics

Metrics and user management move together to shorten the path from signal to action.

Choose by project stage, not team size

Pricing is per project, and all plans include unlimited team members.

FreeRecommended

Indie / Prototype

₩0

Plan summary

  • Base free allowance
  • All Core capabilities
  • Basic Intelligence features

Included quota

  • 2M API calls / month
  • 5GB data storage
  • 300 AI Credits
  • 10K ADS analyses / month
Start Free

Standard

Small live games

₩79,000 / month

Plan summary

  • Higher included usage
  • Full Intelligence features
  • Priority support channel

Included quota

  • 20M API calls / month
  • 50GB data storage
  • 1,000 AI Credits
  • 100K ADS analyses / month

Pro

Mid-size live games

₩390,000 / month

Plan summary

  • Advanced operations analytics
  • Expanded AI throughput
  • Custom policies

Included quota

  • 100M API calls / month
  • 200GB data storage
  • 5,000 AI Credits
  • 1M ADS analyses / month

Enterprise

Multi-title studios

Contact

Plan summary

  • Dedicated SLA terms
  • Dedicated support channel
  • Custom security & governance controls

Included quota

  • Custom included quotas by title profile

Plan fit by AFK DAU

AFK genre baseline assumptions

  • 1 DAU typically drives around 3,000-5,000 API calls per day.
  • ADS usage is estimated from periodic analysis of gameplay logs.
PlanFit DAUPositioning
Free10-30Testing
Standard50-200Small live
Pro500+Mid-size live

Overage Unit Pricing

ItemUnit Price
API₩10,000 per 1M calls
Data storage₩1,000 per 1GB
AI₩3,000 per 100 Credits
ADS₩30,000 per 1M analyses

HyperX Intelligence includes AI usage optimized for game development workflows in every plan.

When included usage is exceeded, only additional AI Credits are billed. Core and Intelligence overage usage is charged separately.

Manage development and live operations in one continuous flow

HyperX connects Core, Console, and Intelligence into a single operating system, helping teams move faster and respond with higher confidence.

Architecture at a Glance

Client

Unity Client (SDK)

Core

HyperX Core (Auth / Data / Events)

Console

HyperX Console (Admin / Metrics / User Mgmt / Anomaly)

Intelligence

HyperX Intelligence (Game-optimized AI Model / MCP Tool / Agent)

Fast SDK-first integration: connect key server capabilities in Unity with minimal code.

Unified operations tooling: monitor metrics, manage users, and handle incidents in a single console.

Early anomaly detection: statistical signals reduce false positives and clarify response priority.

AI-accelerated operations: use HyperX Intelligence to speed up analysis and action loops.

Documentation-driven onboarding: move quickly from initial setup to live operations with clear guides.

Ship faster, operate automatically

Create your first project for free and connect it with Unity SDK now.